1 - Spell Defiance now provides a minimum cap to Fire, Ice and Shock resistances instead of adding points to the total. Each 2.5 levels add 1 point to the minimum cap, which means 40 points at level 100 Spell Defiance.
Spell Defiance should reduce the duration of negative effects like its wrote in skill window but i don't see any difference between 0 and 80 spell def when I get frozen, also funny thing is that I've got 95.5 staff fighting(with Voodoo Staff) and Lava Lizard disturb me like shit
I think before the game master changes the bless system to a possibility of dropping the item even if its blessed, they should fix the PVP. There are few classes that aren´t ready for a PVP.
Severing and Mauling should have a charge skill (target skill) so that they could chase runners.
Sorcery should also have a chance of fail when casting magics while being hit (and not 100%)
Archers can shoot from the other side of a table, but mages cant target there magics.
Drinking pot´s should have a higher cooldown.
Give mages a skill which slow targets or give self armor skill (they can get a HK from archers).