Being an old school UO fan, I was pretty delighted to find it.
The game content (what there is of it) is quite clever and fun to explore.
I started wondering though where the other players were. Then I came onto this forum and found out the game is dead in the water with no further development on the horizon. It's a shame. This kind of sandbox, top-down, UO-style system probably appeals to a much larger base of people. To see this game beft hanging out to dry like it is is a travesty IMHO.
I appreciate that the servers are still up and running it. I've still got more to explore and develop with the PVE. Beyond that though, I don't think there'll be much point to hanging around.
'Ay. Linkrealms isn't a "hard" game mechanically, or tactically, but it's difficult in the sense you'll be punished for doing this incorrectly, and it's not so intuitive as to make figuring things out part of the enjoyment. I can see why this would seem like an excuse for poor game mechanics/design to some, but 99% of the non-social reasons I've enjoyed LR would be figuring out how to do things optimally. With that in mind:
you MUST have a pathfinding engine
There is pathfinding, and it should be enabled by default
couldn't chose clothing colors too
The starting clothes have a randomized color (and stats). You can change the color of moth cloth/leather items using a dying kit from the tailoring shop.
It would be better if we could choose the look of our avatar
You can dye your hair/change your fur/change your skin with items found in game, as well as buy horns, transmogification(not sure if transmog is working), invis your gear(PVE server only), and a few other things. That said, generally speaking most characters will indeed end up looking like 4 varients of the same guy.
FIghting is um, boring. Click on an opponent and go make tea. You have no control of anything.
Early levels, and tanky melee builds aren't very interactable. A good mage in the end game should have ~40+ keybinds, without ever using auto attack, though. I'd recommend setting up a second account to train stats on with a macro until you're at a point where combat has more variety. It's technically against the rules(newish rule), but it was implimented for PVP reasons, and I highly doubt it will be enforced/frowned upon.
It's even hard to drink health potions or eat
There's a keybind for that. Pro tip: big cheap heals for PVE, and a secondary heal for PVP. Your character will consume from the stack of healing items that's been in your inventory the longest, so simply hold(put on your curser, without dropping it in the overworld) then place it back in your inventory to make it the last food you'll use.
does it auto-stack similar items
Items will auto stack if you drag and drop them directly onto your character model, instead of your inventory. Hold Ctrl to pick up a stack without the quantity menu.
I have to click on the cook button for EACH steak
Most people don't like this, why I used alts for cooking. Some crafting recipes don't have a cooldown/action timer, especially cooking. I'd strongly suggest using an autoclicker for this.
IT is worse for juicing or tanning.
There's a delay for tanning/juicing, even if you can technically skip it by queuing the action mutiple times in the same tick. I'd macro this too. Use the "use last item", and "use last tool" keybinds for this. Those mightn't be the right names, going from memory.
I came to be a crafter
BiS items for most slots for most classes come from crafting with enchanted dust. Just putting that out there.
non-paying players I am LIMITED as to how far I can go. My cooking seemed stuck at 40.
If you've a 100% success chance when crafting something, you won't gain experience for doing so. Using US$ cooking untensils increase exp rates.
Leatherwork is similar, but not sure how limited it was. I just wanted to come and craft items I could sell for a nice income, but it seems I can't.
You can sell most leather craftables to the tailoring vendor. Keep in mind the prices are slightly randomized. To circumvent this, if you plan to do any large scale crafting, buy your own tailoring vendor from Riverbank bank and set it up in your realm. Kill/respawn it until its prices are max before selling in bulk.
inevitably they respawned before I could collect the TWO different money piles
I get why you'd dislike this, but it's a necessity in an open world MMO, especially in the tutorial area. Better to have too many monsters, than having to fight over them for hours to get a single early level. Given, low playercount makes that kinda irrelevant at this point.
Also, the chests with "zero" lock protection were unable to be opened by my character.
That's not zero protect, that's lockpicking skill required. The blacksmith sells lockpicks.
Silly me. I thought there would be a POINT to finishing off a dungeon.
At some point, before lockpicking was made to level so quickly, the room behind the vampire was the end of the dungeon. It dropped fairly good starting jewelry.
How about an icon that links to some health potions
I've not played in a while, but if you need help with something feel free to PM me. If you're on the PVP server I'll probably stop by yearly and murder you once or twice.
@Pain yes I do have to agree with you he has made way more improvements than Paul has in his many years of development of this game. I'm and a very few handful of people have seen this over the years. He also has took more actions against players that have broken rules than the previous tenants. I support his decision of wanting to get out of something that is a dead end and provide something that can last for many more years for everyone to enjoy. If they can't accept his decision then they can zip it and go complain some where else. in no means does this imply to flood his new game forums with your crying
You can play for free up to 21 expansions and you dont have to pay to enjoy EQ at all. Just being informative. But i have bought three month all access due to wanting to support the devs for an amazing game thats been around forever and all the work that goes into running it and making it work well, for both f2p and those that wish to support the game by paying for ingame items.
@Meziljin pretty much all of the perma-death sandboxy PVP ones, to be honest.
Haven and Hearth was my first real love after WoW though <3
I have a picture of me from world 7 as my background for my forum account here. I still have recordings of Killface, and a few other DIS guys, grown ass men, literally weeping in teamspeak/vent/whatever it was in those days over me killing their 2-3 year old, ground 16 hour a day characters.
I haven't played in a bit, but if you guys have a village together I'm strongly considering callin' mien negro Trollex for an account and a raid <:
However, most of them were fun, Including Linkrealms!
Nearly 5+ years later seeing people come and go I always had that "gut feeling" instinct that something would progress.
Saddest part was encouraging new players to join, and help them beyond measure, guiding them and keeping in contact only to my ultimate demise.
Spending money (alot) over the years - some as a generous donation hoping to support the over-all outcome of the game. All the while dealing with outages "because the server burnt up in our hosting partners closet" @Prometheus
Seeing people banned because they found a "bug" and being disrespected in a "Alpha-Beta"
There was an awesome player base early on but progressed into a situation unable to be handled quickly due to a limited Dev Team.
Shout outs go to First - Abby Normal, her hubby. Rewolf for dedicating your time to Mythrin.
Second - @Prometheus for (this is hard) - Supplying me with a great group of players to meet who had a lot of input early on and is now coming to light (In Lor)
You all have a great day.
Sincerely - Ping-Pong
Thank you for your passion for Linkrealms throughout these years, Ping-Pong. Your dedication was truly astonishing. As I'm leaving the development team myself, I hope we'll be able to keep in touch in the future.
On a side note, nobody ever got banned for finding a bug in the last couple of years - unless the person was exploiting the bug and it was a critical one. If such a ban happened before we joined, I can't tell, but I somehow find it unlikely.
The slayer causes 200% to 300% damage to specify monster. As a result, slayer is more useful than Artifact, I suggest to add a scroll (loot from monster or purchase from shop) to add the slayer to weapon. Further, it need to kills 100 of the monitors to make it effective.
Lord Calcion is very time-consuming, I suggest to reduce the items from 80 to 40.
For the spider greater cave, I suggest to set it to 3 levels, silver > gold > diamond key.
For the Lizzogoth map system, it is arduous to go to level 4. Suggest to accumulate the maps instead of collect all 4 piece.
For the darkling camp, it is difficult, more difficult than the dungeons. I suggest to slow down the respawn rate.