holya who throws money at you to get away with exploiting and ruining the game
I played this game for over a year, and spent less than $20. I actively/publically suggested others not spend money due to a broken economy. The then developers both publically and privately berated me on occasions, and if anything in terms of disciplinary action, I've been treated worse than most others.
The notion I received any kind of favoritism is retardation at best, blatant lying at worst.
Toxic is just something dumb people say when they dislike somebody unreasonably, and are unable to cite specific grievances. Most of my bitterest "enemies" from Linkrealms play other games with me regularly, and reside in my Discord. Most of the people who've called me toxic were cited as reason for applications to VAN from members of said players guilds. Draw your own conclusions.
Game failed because X
Has more daily concurrent players than both when I started, and when it "died" the first time
The retention rates were, generally speaking, fairly normal for an MMO after steam release
Sudden drops in player counter can be graphed on steamspy to major events related to developement. Blaming it on griefing is easily disprovable
The loss in population can, again, be graphed PVP server vs. PVE server. The loss of players relative to their respective peaks are almost identical, completely disproving any major impact from PVP
I realize, as I'm sure you do, practically nobody will see this. Regardless, I'd again point out stating your easily disprovable opinion as fact, especially in such a way as to attack somebody is a pretty large strike against your character.
You can play for free up to 21 expansions and you dont have to pay to enjoy EQ at all. Just being informative. But i have bought three month all access due to wanting to support the devs for an amazing game thats been around forever and all the work that goes into running it and making it work well, for both f2p and those that wish to support the game by paying for ingame items.
@Meziljin pretty much all of the perma-death sandboxy PVP ones, to be honest.
Haven and Hearth was my first real love after WoW though <3
I have a picture of me from world 7 as my background for my forum account here. I still have recordings of Killface, and a few other DIS guys, grown ass men, literally weeping in teamspeak/vent/whatever it was in those days over me killing their 2-3 year old, ground 16 hour a day characters.
I haven't played in a bit, but if you guys have a village together I'm strongly considering callin' mien negro Trollex for an account and a raid <:
However, most of them were fun, Including Linkrealms!
Nearly 5+ years later seeing people come and go I always had that "gut feeling" instinct that something would progress.
Saddest part was encouraging new players to join, and help them beyond measure, guiding them and keeping in contact only to my ultimate demise.
Spending money (alot) over the years - some as a generous donation hoping to support the over-all outcome of the game. All the while dealing with outages "because the server burnt up in our hosting partners closet" @Prometheus
Seeing people banned because they found a "bug" and being disrespected in a "Alpha-Beta"
There was an awesome player base early on but progressed into a situation unable to be handled quickly due to a limited Dev Team.
Shout outs go to First - Abby Normal, her hubby. Rewolf for dedicating your time to Mythrin.
Second - @Prometheus for (this is hard) - Supplying me with a great group of players to meet who had a lot of input early on and is now coming to light (In Lor)
You all have a great day.
Sincerely - Ping-Pong
Thank you for your passion for Linkrealms throughout these years, Ping-Pong. Your dedication was truly astonishing. As I'm leaving the development team myself, I hope we'll be able to keep in touch in the future.
On a side note, nobody ever got banned for finding a bug in the last couple of years - unless the person was exploiting the bug and it was a critical one. If such a ban happened before we joined, I can't tell, but I somehow find it unlikely.
The slayer causes 200% to 300% damage to specify monster. As a result, slayer is more useful than Artifact, I suggest to add a scroll (loot from monster or purchase from shop) to add the slayer to weapon. Further, it need to kills 100 of the monitors to make it effective.
Lord Calcion is very time-consuming, I suggest to reduce the items from 80 to 40.
For the spider greater cave, I suggest to set it to 3 levels, silver > gold > diamond key.
For the Lizzogoth map system, it is arduous to go to level 4. Suggest to accumulate the maps instead of collect all 4 piece.
For the darkling camp, it is difficult, more difficult than the dungeons. I suggest to slow down the respawn rate.
I will suggest there is a tool which can be purchased from Shop to upgrade the gem.
-The tool can be used for 100 times
-It can combine lower grade gems to a higher grade. e.g. 3 to 1
-Meanwhile, we can financially support the server.