these are the rules for the ownership of multiple accounts in Linkrealms. Please have a look at our Terms Of Service too if you haven't already.
Can I own multiple accounts on Linkrealms?
You are allowed to own multiple accounts. If you own more than one account, however, you have to report that through your account management page. Plus, the simultaneous use of multiple accounts is not allowed, as explained below.
What are the restrictions on the use of multiple accounts?
In general, multiple accounts are restricted to what we like to call "fair use". You might want to own multiple realms, or just to have more characters than the 6 allowed per account. The idea is that multiple accounts are simply an extension of your first account.Therefore:
You can't have more than one account logged in at the same time, disregarding if they are being used on the same machine or not and disregarding the location of the characters.
You can't use proxies or other means to lead us to thinking some accounts don't belong to you. Seriously, it's easy to catch for us.
You may not use multiple accounts for the purpose of controlling certain in-game locations (leaving unskilled characters AFK, ghosting, etc). Such accounts are extremely easy to recognize for us - and therefore, extremely easy to ban.
Enter the name of all the accounts you own (besides the one you have just logged in with) in the box. Press "Submit" after each entry. After submitting a username, you will finding it listed below as such:
The only thing you have to do now is log out and log in to the account management page with the account(s) you have reported. You will find the request you've sent below the form:
Just press CONFIRM and you're done!
What is the punishment for unreported multi-accounts?
If they haven't been unused unfairly, you might be just prompted to report them. If they have been used unfairly, the fact they were unreported is an aggravating factor to determine your punishment.
What is the punishment for unfair use?
Most likely a permanent ban of all your accounts. Could be less if the infraction is not a serious one. The decision is at the sole discretion of the staff.
Thank you for your contribution to making Linkrealms fair place for all players.
Damage/magic reflection is basically worthless, except in a few very niche situations. It takes account of both your, and your enemy's resistances. For example, if a monster with 50% resistance hits you with a spell that has a regular damage of 100, and you have 100% reflect/50% resistance, you would be hit for 50 damage, then he would receive 25 damage because of his resistance.
There's probably a monster with low base resistances for their own attack kind, and a build with high sustain that can very situationally take advantage of this... But it's really not worth it in a world where you can do over 100 DPS with slayer weapons, and your only limiting factor is the number of secondary stats you can get to keep your resource bars up.
How do you get enchanted dust?
The tailor in Riverbank has a repeatable quest. I'd recommend only doing the most advanced one, unless you're strictly just using it incidentally to level, and abandoning inefficient quests. The hardest assignments tend to need ~90 tailoring at least, and usually in conjunction with a tailoring kit(increases tailoring level) you receive from the tailoring vendor for tailoring beads(the currency you get from completing quests). The tailoring vendor also being where you'd buy dust. He lives in the riverbank tailoring shop, just next to the tailoring quest guy.
It's against the rules to multi-log, but the BY FAR more effective way to farm tailoring beads is to make 5-10 alt accounts, and cycle between them trying to get low cost/high reward quests, making the needed items on your main, and trading in on your alts. You do this because abandoning tailoring quests makes you ineligible to receive another for 2 hours. 9/10 quests aren't worth doing when you factor in the time it takes to gather resources.
With that said, I'd strongly recommend you not invest much of your time into enchanting, unless it's something you intrinsically find fun. If you spend 30 minutes killing gnome knights/enhancing their gear, and 200 hours farming enchanting dust, the likelihood is the gnome knight gear would be superior. Killing the gnome king is probably a more time effective way to get 10k fame gear, and all enchanting dust does is increase the fame of the gear you craft to the maximum that kind can have. The only material even worth using 10k enchanting dust on, in my opinion, is enchanted cloth, which has the lowest chance of having something good, and the highest chance of being garbage.
TL;DR just don't do enchanting, it's not worth it unless it's for PVP, and even then it's only worth if you're truly a no-lifer
You're not advocating piracy to tell me which macro program works. Something on par with Razor for UO maybe?
The ones I tried all sucked. Better off hitting the keys with my own fingers.
I predominately used jitbit macro recorder for more menial things like crafting, but whatever mein negro Clavicus recommended is probably as good. That I know of, there's no Razor equivalent for Linkrealms.
@aoirira feel free to forum PM me with whatever. Responses mightn't always be quick, but I'm happy to go into detail.
Fatal poison is currently only achievable via spells. It is, however, currently impossible to craft a fatal poison dose and apply it to weapons. To my knowledge, the developers have never specified if they intend to add fatal weapon poison, but it has been heavily implied on the wiki.
Are you referring to the output of the formula? If so, the maximum hit chance is 100% (meaning, the result of the formula can be higher than 100%, but obviously the cap is 100% ). As for the minimum hit chance, that is actually capped at 10%. Meaning that even a player or monster with 0 skill has a very small chance to hit an experienced player.
If you were referring to VictimDodgeBonus specifically, that's the modifier Superior Dodge, and it's capped to 40% just like Superior Accuracy Let me know if this solves your doubts...
Wizard spirit active effect: spam casts a restore spell on you, that regenerates 2>4>6>8>etc mana/stam/hp/psi
Wizard sacrifice effect: increase regeneration of all resources by 400% for a dhort while, or until the caster takes damage
Mage spirit sacrifice effect: restore 20 mana
There are 3 ways to use a spirit mage, each being situationally better, or requiring different amounts of gear to be effective.
This should be primarily used by poorly/intermediately geared players. The goal is to spam sells with a high mana cost quickly, until the caster is out of resources, then retreat into a corner somewhere to use wizard spirit, then active meditation, quickly getting full mana, and repeating.
Actively using wizard spirit before, or without sacrificing
This is primarily for single target, especially against enemies that don't have AoE. Mage spirit is fragile, so he can't be used to full effect in some fights, for example Tartaros, or Gnome King(if you're not microing well). This becomes especially effective when the user has extra +40% summon duration from gloves of summoner's swiftness, and necromancer's cape due to the scaling of the spell mr. wizard casts.
Note that you can have a wizard spirit alive while still benefitting from its sacrifice effect, and while casting mage spirit sacrifice simultaneously, which would result in the highest possible mana regeneration in the game.
Mage spirit sacrificing
This is only really going to be effective on characters geared specifically to make it work, by which I mean capped, or nearly mana cost reduction, psi cost reduction, and preferably a high amount of psi regeneration%. This strategy would have the user drop all, or most of the meditation, leaving them with essentially no passive mana regeneration.
To make up for this, they would have exceptional active mana regeneration from leaving a wizard spirit alive to regenerate psi/mana, and would simultaneously spam sacrifice on mage spirits that cost 12 psi, restoring 20 each. There are some situations in which this build is worse, and you understand when that is by the time you're geared enough to use it.
That said, you can probably farm every artifact you'll ever need from dungeons in a week or two, so being exceptionally optimal in your build isn't really a necessity anymore.
Using spirits for tanking typically won't be viable, or useful. You cannot simultaneously have wizard spirit alive, along with mino spirit, or vampire spirit. Vamp/mino being the only spirits that could potentially survive for any noteworthy amount of time. The loss of mana regeneration, and it simply just being pissy to get monsters to attack the right target makes it not worth. It is, however, worth it to just have summons up for the negligable damage they provide IF your build has high concentration, especially in single target encounters.
Also, I don't recognize your name, so I feel the need to stress this just so you don't waste your time: If you're playing on the PVP server DO NOT USE THIS BUILD, unless it's a secondary character and you know what you're doing to some degree. This character type is exceptionally easy to gank, and you will die on it if you're ever engaged upon by a gorup. 100%. Spirit mage is absolutely the most effective build on the PVE server, however.