I think rare bless scroll must be rare drop, more jewels are as artifact, if not better but non have the tag Artifact and people no bless this item, for me is correct.
Same here. excactly what i tried to say. Though i wouldnd mind a system where lots of low tier scrolls can be turned into rare ones. I definately think the number should be big. Like 30-40 uncommons for a rare. Also i dont beleive PKs would farm low lvl dungeons. There are much more profitable things to do than walks in the low lvl areas to lot like 2-3 uncommon scrolls.
It was cheaper before the sale (20$) and now its price is 25. Doesn't sound correct.
Upgrade costs are based on the difference between current prices. Since we've decided to put different discount levels on different packs (75% for Settler, 50% for Baron, 20% for Duke and Prince), upgrade prices can be a bit weird indeed (only in a couple cases tho, like the one you pointed out). If you bought Baron before the sale and want to upgrade to Duke, you should wait for the end of the sale, or contact us to email@example.com so we can give you a different price based on your original purchase price. If it's the first purchase or a different upgrade, it's definitely better to do it now tho!
there is a actual way to steal blessed items?? A friend of mine who plays link with me got ganked like 2 times and the gankers stole his blessed items btw those items got full blessed there is no way that those items can be stolen and if exist a way to do that how you can we carefull enought and if exist a way to do so how we can prevent that because we can play anytime of the day because of the gankers the difference of power is really noticeable and there is no 1 guy there is a full clan ganking we cant impruve our gear and our stats because we cant do anything or otherwise we lose everything sorry if me english is bad im from argentina.
Hi Morsov! Blessed items don't drop in a player's corpse, so there is no way to loot them. What do you mean by "full blessed"? You mean they were permanently blessed (like starter tools), or were they pieces of equipment your friend blessed with Bless Scrolls? If it's the last case, he probably doesn't know that a bless scroll only adds 10 "bless charges" to the piece of equipment (you can add up to a maximum of 30). Every time you die, every piece loses 1 bless charge. When they get to 0, the item is no longer blessed and can drop. Could it be that the reason?
I wanna add on that..Its 2 bless charges if you re red.
Its 3 charges if ur red and die in pvp,2 charges if u die in pve.
its 2 charge, 3 charge was in past, now is 2 charge for red players
Endurance just gives a minimum which is overridden by armor resistances if the latter are higher. So if you have 100 Poison Resistance from armor and you get a -60 from Green Ooze, you end up with 10, disregarding your Endurance.
Say you receive 100 Slash damage and have 100% reflect phisical damage an 1% slash resistance (your a mage) Your resists lower the 100 to, say, 99. 100% of 99 (99) is sent back. The 99 sent back is also reduced by the victim's Slash resistance lets imagine the atack guy ha 20% slash resistance the final damage to the guy ataking you is 79
is this damage olso calculated to pierce damage?, hard to imagine how magically the archer dies by himself at distance
Reflect Physical Damage works with all types of physical damages, yes. So if you receive pierce damage from arrows, you reflect pierce damage, because magic. That being said, we might change how it works in the future to make it more effective.
Poisoning seem buggued, it shows the first damage but no more green numbers apear in the 30 secs it should be acting. but im sure it works because i seen my test subjects drop death without been atacked.
olso the names of the poison have been changed from the ones on the wiki and dont let me upgrade the page.
BTW prom can you put an example of how posion damage is aplyed?? i was testing on very low mobs and all i could get was 2 to 5 damage with medium poison
You don't see the damage dealt by any DOT effect - Burn, Poison, Chill, etc. It's something we have to implement. The way damage is applied is as explained in the wiki. If you're using a level 4 poison (violent), for instance, it will deal 13-19 damage every 3 seconds. Of course that damage is reduced by the Poison resistance of the victim.
We have dropped the limit on accounts owned and the possibility to have multiple accounts logged in at one's home or in town, since they were major concerns for the community. The "fair use" policy remains tho, and it's the key to avoid abuses. We've also just implemented new logging features that allows us to control suspect characters easily - we'll keep a strict control from today on.