I can't find the link, but he mentioned the drop rate has changed. Previously it picked a random playerID for each stone, now it just picks a portion of it. For example, if it's a 1/100 chance the stone could roll a 17, and anybody whose ID ends of 017 can pull the sword.
I'm not sure of the exact stats, but that's the gist of it works, if I'm not mistaken.
I remember that post. As I figured what's the point when they can get it more than once either way. So my thought process is why have it by player id to start off? Could make a world event out of it. Like the lizzy chest
Yeah, they can be obtained more than once, even if that's very unlikely (given how hard it is to get it even once).
That being said, isn't it already a world event? Just one that doesn't require combat but a daily walk around the map
it is i was just thinking mainly combat situation to obtain more items that you would for something else.. something to grab other players to actually to go to the item