I can't find the link, but he mentioned the drop rate has changed. Previously it picked a random playerID for each stone, now it just picks a portion of it. For example, if it's a 1/100 chance the stone could roll a 17, and anybody whose ID ends of 017 can pull the sword.
I'm not sure of the exact stats, but that's the gist of it works, if I'm not mistaken.
I remember that post. As I figured what's the point when they can get it more than once either way. So my thought process is why have it by player id to start off? Could make a world event out of it. Like the lizzy chest
Yeah, they can be obtained more than once, even if that's very unlikely (given how hard it is to get it even once).
That being said, isn't it already a world event? Just one that doesn't require combat but a daily walk around the map
it is i was just thinking mainly combat situation to obtain more items that you would for something else.. something to grab other players to actually to go to the item
@jymnils If you've your inventory set up correctly you should have both potions and arrows after death. I'd be more inclined to argue against anything that allows people to continue fighting without restocking, but that's probably less of an issue now there's a higher death penalty/reward.
Again, players shouldn't have to resort to such extreme measures to achieve basic funtionality.
@jymnils mage would be a lot more powerful if spiritualism used resources from the same bar as sorcery spells. If a character is both a mage, and a summoner(CC build) they've to invest stat points into both wisdom, and intellect, as well as akill points for both concentration and meditation(usually).
Apologies if I came off as a bit rude in the previous reply. If you need help with your build/whatever feel free to PM me.
Oh ty for the fast answer. So spell defiance is for builds with no magic resist in items? Or people just level spell defiance for the cc immunity?
If you have no magic resist on items I'd say Spell Defiance is almost mandatory, yeah. If you have them, as of today it's not very important because magical CC (Paralyze, Polymorph, etc) are not implemented yet - so Endurance is the real skill against CC:
@revinmagee medals are largely broken sadly - including the one you mentioned. We are going to revamp the whole achievement system (to be account based, first of all) in one of the upcoming patches. Sorry for the issue!
So after trying this battle tactic on lizzogoths, human bandits, minotaurs... I'm starting to run out of targets to try this on and it works on none of them. I get the this creature can't be disarmed prompt everytime.
Could it be given some specific PvE content effects other than placing the weapon in the inventory? Maybe a % damage debuff or so.
This mainly works on players only during PvP fighting. Come to think of it that's the only thing it works on