'Ay. Linkrealms isn't a "hard" game mechanically, or tactically, but it's difficult in the sense you'll be punished for doing this incorrectly, and it's not so intuitive as to make figuring things out part of the enjoyment. I can see why this would seem like an excuse for poor game mechanics/design to some, but 99% of the non-social reasons I've enjoyed LR would be figuring out how to do things optimally. With that in mind:
you MUST have a pathfinding engine
There is pathfinding, and it should be enabled by default
couldn't chose clothing colors too
The starting clothes have a randomized color (and stats). You can change the color of moth cloth/leather items using a dying kit from the tailoring shop.
It would be better if we could choose the look of our avatar
You can dye your hair/change your fur/change your skin with items found in game, as well as buy horns, transmogification(not sure if transmog is working), invis your gear(PVE server only), and a few other things. That said, generally speaking most characters will indeed end up looking like 4 varients of the same guy.
FIghting is um, boring. Click on an opponent and go make tea. You have no control of anything.
Early levels, and tanky melee builds aren't very interactable. A good mage in the end game should have ~40+ keybinds, without ever using auto attack, though. I'd recommend setting up a second account to train stats on with a macro until you're at a point where combat has more variety. It's technically against the rules(newish rule), but it was implimented for PVP reasons, and I highly doubt it will be enforced/frowned upon.
It's even hard to drink health potions or eat
There's a keybind for that. Pro tip: big cheap heals for PVE, and a secondary heal for PVP. Your character will consume from the stack of healing items that's been in your inventory the longest, so simply hold(put on your curser, without dropping it in the overworld) then place it back in your inventory to make it the last food you'll use.
does it auto-stack similar items
Items will auto stack if you drag and drop them directly onto your character model, instead of your inventory. Hold Ctrl to pick up a stack without the quantity menu.
I have to click on the cook button for EACH steak
Most people don't like this, why I used alts for cooking. Some crafting recipes don't have a cooldown/action timer, especially cooking. I'd strongly suggest using an autoclicker for this.
IT is worse for juicing or tanning.
There's a delay for tanning/juicing, even if you can technically skip it by queuing the action mutiple times in the same tick. I'd macro this too. Use the "use last item", and "use last tool" keybinds for this. Those mightn't be the right names, going from memory.
I came to be a crafter
BiS items for most slots for most classes come from crafting with enchanted dust. Just putting that out there.
non-paying players I am LIMITED as to how far I can go. My cooking seemed stuck at 40.
If you've a 100% success chance when crafting something, you won't gain experience for doing so. Using US$ cooking untensils increase exp rates.
Leatherwork is similar, but not sure how limited it was. I just wanted to come and craft items I could sell for a nice income, but it seems I can't.
You can sell most leather craftables to the tailoring vendor. Keep in mind the prices are slightly randomized. To circumvent this, if you plan to do any large scale crafting, buy your own tailoring vendor from Riverbank bank and set it up in your realm. Kill/respawn it until its prices are max before selling in bulk.
inevitably they respawned before I could collect the TWO different money piles
I get why you'd dislike this, but it's a necessity in an open world MMO, especially in the tutorial area. Better to have too many monsters, than having to fight over them for hours to get a single early level. Given, low playercount makes that kinda irrelevant at this point.
Also, the chests with "zero" lock protection were unable to be opened by my character.
That's not zero protect, that's lockpicking skill required. The blacksmith sells lockpicks.
Silly me. I thought there would be a POINT to finishing off a dungeon.
At some point, before lockpicking was made to level so quickly, the room behind the vampire was the end of the dungeon. It dropped fairly good starting jewelry.
How about an icon that links to some health potions
I've not played in a while, but if you need help with something feel free to PM me. If you're on the PVP server I'll probably stop by yearly and murder you once or twice.
@Pain yes I do have to agree with you he has made way more improvements than Paul has in his many years of development of this game. I'm and a very few handful of people have seen this over the years. He also has took more actions against players that have broken rules than the previous tenants. I support his decision of wanting to get out of something that is a dead end and provide something that can last for many more years for everyone to enjoy. If they can't accept his decision then they can zip it and go complain some where else. in no means does this imply to flood his new game forums with your crying
You can play for free up to 21 expansions and you dont have to pay to enjoy EQ at all. Just being informative. But i have bought three month all access due to wanting to support the devs for an amazing game thats been around forever and all the work that goes into running it and making it work well, for both f2p and those that wish to support the game by paying for ingame items.
I see you can run it Holya, I will try to uninstall and redownload.
I run lots games though steam, its practical and my PC's memory isnt huge but very good still (16gb) for an 8 year old PC so not much problems there.
I can actually run 3 EVE clients fairly easy and they use more resources than LinkRealms for sure
@Meziljin pretty much all of the perma-death sandboxy PVP ones, to be honest.
Haven and Hearth was my first real love after WoW though <3
I have a picture of me from world 7 as my background for my forum account here. I still have recordings of Killface, and a few other DIS guys, grown ass men, literally weeping in teamspeak/vent/whatever it was in those days over me killing their 2-3 year old, ground 16 hour a day characters.
I haven't played in a bit, but if you guys have a village together I'm strongly considering callin' mien negro Trollex for an account and a raid <:
I'm Everquest bound,love the linkrealms feel but if there isn't going to be any development....i can't stick around. Come see me in Everquest on the Roleplaying server names Battlehammer lv 18 dwarf paladin. Hope something still happens in the world of linkrealms. Its a nice game.
I clearly need to find something better to do with my time.
I do agree Anyway, the reason of these unusual visits are indeed bots. The website, forums and wiki (in general, the whole Linkrealms domain) have been under constant bot "attention" for years. I have no clue why, perhaps they do visits hoping to generate click backs to their spammy pages when we go through analytics.
However, most of them were fun, Including Linkrealms!
Nearly 5+ years later seeing people come and go I always had that "gut feeling" instinct that something would progress.
Saddest part was encouraging new players to join, and help them beyond measure, guiding them and keeping in contact only to my ultimate demise.
Spending money (alot) over the years - some as a generous donation hoping to support the over-all outcome of the game. All the while dealing with outages "because the server burnt up in our hosting partners closet" @Prometheus
Seeing people banned because they found a "bug" and being disrespected in a "Alpha-Beta"
There was an awesome player base early on but progressed into a situation unable to be handled quickly due to a limited Dev Team.
Shout outs go to First - Abby Normal, her hubby. Rewolf for dedicating your time to Mythrin.
Second - @Prometheus for (this is hard) - Supplying me with a great group of players to meet who had a lot of input early on and is now coming to light (In Lor)
You all have a great day.
Sincerely - Ping-Pong
Thank you for your passion for Linkrealms throughout these years, Ping-Pong. Your dedication was truly astonishing. As I'm leaving the development team myself, I hope we'll be able to keep in touch in the future.
On a side note, nobody ever got banned for finding a bug in the last couple of years - unless the person was exploiting the bug and it was a critical one. If such a ban happened before we joined, I can't tell, but I somehow find it unlikely.