If you've read the wall of text above, you will have understood why continuing to develop Linkrealms in its current form doesn't make sense. Expanding the team with qualified professionals is borderline impossible due to the technology being used, and fixing all the core issues with the current team would require a couple years without content updates. Even after that, game development would still be slow due to the underlying technology. A no-go.
That is why in the last couple of months we've been busy designing and picking up state-of-the-art technology for a new game. The already ongoing steps?
Building up a new team of motivated young professionals;
Founding a new company in Italy, where most of the team resides already;
Looking for startup incubators, business angels and investment funds to provide seed financing for the new project.
Hitting Kickstarter and other crowdfunding platforms (e.g. equity crowdfunding).
The aim? Giving you what Linkrealms should have been: a MMORPG that couples old-school vibes and mechanics to modern technology, controls, and UI.
What is going to happen to Linkrealms?
The development of Linkrealms will move on with maintenance patches containing fixes and minor content updates. It will hit full release on Steam in 2017 and continue to be supported after for several years to come anyway.
Are we going to get testing access to this "Linkrealms 2"?
Sure you will, including alpha access, depending on your current contribution to Linkrealms.
TELL US MORE ABOUT THE NEW PROJECT DAMN YOU!
Not yet! First of all, we really want to know what you think of what we have just told you, and what you think are the biggest flaws of Linkrealms in its current state. Mind, we're not talking of specific balancing issues, but more of large-scale issues. Those core thing that have always annoyed you so much and you know have annoyed a lot of other players too. Discuss here!
Thank you all for reading and for supporting the old-school dream!
I like that the game is starting to pick up population again. Just trying to chill things down a bit. The truth is that there has been a lot of bitching here lately and I m trying to ensure people that the Devs are cool. They might not be 100% accurate about deadlines but they always provide in the end. No worries.
@aoirira feel free to forum PM me with whatever. Responses mightn't always be quick, but I'm happy to go into detail.
Fatal poison is currently only achievable via spells. It is, however, currently impossible to craft a fatal poison dose and apply it to weapons. To my knowledge, the developers have never specified if they intend to add fatal weapon poison, but it has been heavily implied on the wiki.
Are you referring to the output of the formula? If so, the maximum hit chance is 100% (meaning, the result of the formula can be higher than 100%, but obviously the cap is 100% ). As for the minimum hit chance, that is actually capped at 10%. Meaning that even a player or monster with 0 skill has a very small chance to hit an experienced player.
If you were referring to VictimDodgeBonus specifically, that's the modifier Superior Dodge, and it's capped to 40% just like Superior Accuracy Let me know if this solves your doubts...
@DarkMiraxus I don't think you understand the dynamics of a mage vs. melee fight. If I move 2-3 tiles between casting spells I'm not trying to escape, I'm kiting you. If you don't follow me slowly moving until I'm 5 tiles away, that's not me trying to run. If you, however, run off screen, through a transition, then teleport away and don't come back, that's you running away. Glad we've cleared this up.
It's okay. I'm sure you'll get there one day, champ.
I saw the rooster arena added to the game, so I can only assume it's going to be reintroduced once more.
That bug where it counts rounds down endlessly, I saw it happen last night. It was in the finals, possibly right before the final round that things went wonky. Seems to happen right before the very final round to determine the champ.
@Prometheus When you log in with items in your bag of holding (that put you overweight) it causes you to be overweight instead of those items being weightless while in the bag of holding. (you can pick it up and sit it down to reset your weight)