Suggestion on how to balance skilling



  • Ok now as you all know they removed 40 cap in safe zones so everyone is afk skilling on endless low lvl mobs. My suggestion on fixing this while still allowing people to skill to 100 in safe zone is to make a trade off.
    Make it so that dungeons that are not in safe zones have mobs that allow skilling at a much faster rate than in safe zones to give incentive to leave safe zone. Its a risk vs reward system that works so well in all games.
    Possibilities are endless you can even make it so that each mob in this case weaker to stronger has increasingly higher chance to give you skill points. This would also make group skilling up great because you can band together to hunt really strong mobs for nice skill gains and maybe some nice loot.


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