Ideas for Poisoning



  • First, it's nice to see the poison resources out there in the world. I think once the mining nodes are out there, it won't feel like so much empty space. Now...

    1. Different types of poisons with different effects
    2. Multiple resource requirements for higher tier poisons.

    LinkRealms has many weird items with no real use, and the poison skill is the perfect opportunity to give those items some practical value, and give people incentive to visit otherwise ignored areas of the game.

    Some useless items which could be put to use in poison recipes are: rotten food, mushrooms and ganglions from the Cricket Cave, Human bones and skulls, different colored geodes, grubs, aramadillo egg sacs, minotaur oysters, the glowy mushroom from the gas cave, the glow mushrooms from the Glow Mushroom event. Insect Jars, those blobs aphids drop, gnome spores, the pitcher plant seed, mutant melon seeds, spider eyes and venom, even live insects with the bug net.

    *The bug net would be a great "requirement" for poison crafting, having to catch bees and wasps and scorpions and such.

    There's a hell of a lot of items that fit thematically

    Different kinds of poisons seems like it would fit well with PvP. Different poisons reduce various regen rates, maybe movement speed, the amount of weight you can carry, swing speed, temporarily reduce max stats, reduce max summons or reduce summon time. There's a lot of possibilities.


  • FOUNDER: DUKE

    Its quite interesting what u said, but this way confirm poisoning a "working skill"... and u know it become embarrassing for some ppl :stuck_out_tongue:



  • @Roundwaters said in Ideas for Poisoning:

    First, it's nice to see the poison resources out there in the world. I think once the mining nodes are out there, it won't feel like so much empty space. Now...

    1. Different types of poisons with different effects
    2. Multiple resource requirements for higher tier poisons.

    LinkRealms has many weird items with no real use, and the poison skill is the perfect opportunity to give those items some practical value, and give people incentive to visit otherwise ignored areas of the game.

    Some useless items which could be put to use in poison recipes are: rotten food, mushrooms and ganglions from the Cricket Cave, Human bones and skulls, different colored geodes, grubs, aramadillo egg sacs, minotaur oysters, the glowy mushroom from the gas cave, the glow mushrooms from the Glow Mushroom event. Insect Jars, those blobs aphids drop, gnome spores, the pitcher plant seed, mutant melon seeds, spider eyes and venom, even live insects with the bug net.

    *The bug net would be a great "requirement" for poison crafting, having to catch bees and wasps and scorpions and such.

    There's a hell of a lot of items that fit thematically

    Different kinds of poisons seems like it would fit well with PvP. Different poisons reduce various regen rates, maybe movement speed, the amount of weight you can carry, swing speed, temporarily reduce max stats, reduce max summons or reduce summon time. There's a lot of possibilities.

    These are all very good ideas :) In fact, we always planned for Poisoning to require more than one item to craft a dose of Poison. However, a technical limitation prevented us from doing it. Once we get a chance to rewrite the whole code that handles multiple-requirement crafting, this will see the light!



  • Please let me throw poison bottles into people's houses.



  • "Once we get a chance to rewrite the whole code that handles multiple-requirement crafting, this will see the light!"

    Couldn't you use the Calcion code? It requires multiple items to summon him.


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