Can any of you go into detail on the DO's & Don'ts in-game?



  • I found these tutorials:
    Basics: https://www.youtube.com/watch?v=hJmfCqdzLHc
    Basic's 2: https://www.youtube.com/watch?v=OjWvdHMTMt4
    Cooking: https://www.youtube.com/watch?v=pqdlB5WOnW8
    PvP Basic's 1: https://www.youtube.com/watch?v=jq6d9Mc3D6o
    PvP Basic's 2: https://www.youtube.com/watch?v=44TALfCTUyE
    Dungeon Stone Abyss: https://www.youtube.com/watch?v=SmzZ-m83bkc
    How To Make Money: https://www.youtube.com/watch?v=O9gZ6MAXP3A
    Gnome Dungeon (Music): https://www.youtube.com/watch?v=RpGtlyy_o5g
    Tartaros Dungeon (Music): https://www.youtube.com/watch?v=MXoIa63AKTs
    Liazard Goth Dungeon (Music): https://www.youtube.com/watch?v=Mzwn7I-FfCQ
    Hades Dungeong: https (Music)://www.youtube.com/watch?v=4PKgUbesQi8

    But my main question's are:

    • Is their bind-able hotkeys or do people have macro's?
    • What builds tend to be the best for PvP?
    • Whats the best way to build a new toon from A-Z?
    • Is their a skill cap like in UO and Mortal Online or no cap like in Darkfall?
    • What items in the game is very much needed?
    • What items or mobs in the game aren't worth our time?
    • What items sell the best to other player's or even to NPC's?
    • Are their mounts?
    • What crafting professions are the best and worse, is their a skill cap?
    • How large is the world?
    • Can homes be sieged and if so than how?
    • What skills/spells are needed as high priority in both scenarios pvp and pve?
    • Is this game solo-able or 2 man-able?
    • Are their guild wars?
    • Plus any extra advice you have?


  • Hi aparks,

    some of those tutorials are nice but quite outdated. As a developer, I'll try to reply to the most objective questions and leave the others to the community.

    • You can bind hotkeys from the hotkeys menu. Pretty much everything can be bound to an hotkey: spells, maneuvers, use last, etc. The possibility to bind hotkeys to equip specific weapons still has to be implemented tho.
    • The easiest character to start with is any warrior type. Mages use essences to cast spells, and marksmen crossbow bolts, which is a cost for new players. Not saying it's impossible, but if you play for the first time, a warrior is better. If you played UO you should be familiar with this concept.
    • There is a global skill cap (700 levels) and a global stat cap (275 points). Each skill is capped to level 100 and each stat is capped to 125 points.
    • There are no mounts (yet).
    • Currently we have cooking, prospecting and tailoring as crafting skills, while mining and blacksmithing are under implementation. Crafting skills don't count towards the skill cap.
    • The world in the last test was fairly small, around 80 realms + dungeons. In this test it will be much bigger, well over 200 realms (the exact number to be disclosed later).
    • Realms cannot be sieged. However, in a hardcore servers, you can penetrate the homes of other players and steal their crops, ambush the owners, etc.
    • You can definitely enjoy the game solo, although mid/high level dungeons with phases and bosses require several people to be completed. It's hard to answer this question, it's mostly about the way you play. I personally love stealth characters (or anyway hit & run techniques) and in a hardcore server you can have much fun with that.
    • Guild diplomacy is being implemented. There will be wars and more.

    Next week I'll update the wiki with several pages so you'll have quite a lot to discover there :)



  • Ok thank you for your quick response!

    One last question:

    • Are players allowed to make multiple characters like on UO shards?
    • Or do players just request a new invite with a 2nd, 3rd, 4th email account?

    I ask this because I would like to try out fighter, archer, mage.



  • @aparks said:

    Ok thank you for your quick response!

    One last question:

    • Are players allowed to make multiple characters like on UO shards?
    • Or do players just request a new invite with a 2nd, 3rd, 4th email account?

    I ask this because I would like to try out fighter, archer, mage.

    As of now, it's only one character per account. Multiple characters will be implemented at the release of the game, but it's unlikely they will before. And yes, you can register as many accounts as you want and use them (provided you have a beta key for each, that is).



  • @Prometheus said:

    @aparks said:

    Ok thank you for your quick response!

    One last question:

    • Are players allowed to make multiple characters like on UO shards?
    • Or do players just request a new invite with a 2nd, 3rd, 4th email account?

    I ask this because I would like to try out fighter, archer, mage.

    As of now, it's only one character per account. Multiple characters will be implemented at the release of the game, but it's unlikely they will before. And yes, you can register as many accounts as you want and use them (provided you have a beta key for each, that is).

    I think 1 per account is a problem. What if i want to make a ranger or a mage? I'm forced to either lose all of my progress and delevel my melee skills or just never have one. It doesn't make any sense, and if you want to expand combat that makes it even more a problem if you add more skills. Problem being is you can't multibox and if i want to use another character i have to make an account and it isnt tied to the same Credits or the same Realm. This is pretty unacceptable.

    edit: oH GOD good you said at release they will be implemented, thank you. I didnt read it right.



  • @Basedx Even if it was one character per account, that wouldn't be "unacceptable." You may appreciate the ability to have a bunch of toons with different playstyles, but many people prefer players having to make hard choices and commit to a build. Specialization can help in game economies.

    I don't have a strong opinion either way, but your comment is a bit silly.


  • FOUNDER: PRINCE

    I think it is best to stick to one character per account and diminishing returns. That way you can start to become aware of players play style and learn from your mistakes in battle. It makes for a much better and longer mmo experience, more unique imo.


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