'Ay. Linkrealms isn't a "hard" game mechanically, or tactically, but it's difficult in the sense you'll be punished for doing this incorrectly, and it's not so intuitive as to make figuring things out part of the enjoyment. I can see why this would seem like an excuse for poor game mechanics/design to some, but 99% of the non-social reasons I've enjoyed LR would be figuring out how to do things optimally. With that in mind:
you MUST have a pathfinding engine
There is pathfinding, and it should be enabled by default
couldn't chose clothing colors too
The starting clothes have a randomized color (and stats). You can change the color of moth cloth/leather items using a dying kit from the tailoring shop.
It would be better if we could choose the look of our avatar
You can dye your hair/change your fur/change your skin with items found in game, as well as buy horns, transmogification(not sure if transmog is working), invis your gear(PVE server only), and a few other things. That said, generally speaking most characters will indeed end up looking like 4 varients of the same guy.
FIghting is um, boring. Click on an opponent and go make tea. You have no control of anything.
Early levels, and tanky melee builds aren't very interactable. A good mage in the end game should have ~40+ keybinds, without ever using auto attack, though. I'd recommend setting up a second account to train stats on with a macro until you're at a point where combat has more variety. It's technically against the rules(newish rule), but it was implimented for PVP reasons, and I highly doubt it will be enforced/frowned upon.
It's even hard to drink health potions or eat
There's a keybind for that. Pro tip: big cheap heals for PVE, and a secondary heal for PVP. Your character will consume from the stack of healing items that's been in your inventory the longest, so simply hold(put on your curser, without dropping it in the overworld) then place it back in your inventory to make it the last food you'll use.
does it auto-stack similar items
Items will auto stack if you drag and drop them directly onto your character model, instead of your inventory. Hold Ctrl to pick up a stack without the quantity menu.
I have to click on the cook button for EACH steak
Most people don't like this, why I used alts for cooking. Some crafting recipes don't have a cooldown/action timer, especially cooking. I'd strongly suggest using an autoclicker for this.
IT is worse for juicing or tanning.
There's a delay for tanning/juicing, even if you can technically skip it by queuing the action mutiple times in the same tick. I'd macro this too. Use the "use last item", and "use last tool" keybinds for this. Those mightn't be the right names, going from memory.
I came to be a crafter
BiS items for most slots for most classes come from crafting with enchanted dust. Just putting that out there.
non-paying players I am LIMITED as to how far I can go. My cooking seemed stuck at 40.
If you've a 100% success chance when crafting something, you won't gain experience for doing so. Using US$ cooking untensils increase exp rates.
Leatherwork is similar, but not sure how limited it was. I just wanted to come and craft items I could sell for a nice income, but it seems I can't.
You can sell most leather craftables to the tailoring vendor. Keep in mind the prices are slightly randomized. To circumvent this, if you plan to do any large scale crafting, buy your own tailoring vendor from Riverbank bank and set it up in your realm. Kill/respawn it until its prices are max before selling in bulk.
inevitably they respawned before I could collect the TWO different money piles
I get why you'd dislike this, but it's a necessity in an open world MMO, especially in the tutorial area. Better to have too many monsters, than having to fight over them for hours to get a single early level. Given, low playercount makes that kinda irrelevant at this point.
Also, the chests with "zero" lock protection were unable to be opened by my character.
That's not zero protect, that's lockpicking skill required. The blacksmith sells lockpicks.
Silly me. I thought there would be a POINT to finishing off a dungeon.
At some point, before lockpicking was made to level so quickly, the room behind the vampire was the end of the dungeon. It dropped fairly good starting jewelry.
How about an icon that links to some health potions
I've not played in a while, but if you need help with something feel free to PM me. If you're on the PVP server I'll probably stop by yearly and murder you once or twice.