@kanth skills only start going down when you've reached the 700 skillcap
My interests include: Being afraid of flushing the toilet in the dark, eating toothpaste, sharing pictures of my poop, lolita dresses, and tentacle porn
Posts made by Holya
Damage/magic reflection is basically worthless, except in a few very niche situations. It takes account of both your, and your enemy's resistances. For example, if a monster with 50% resistance hits you with a spell that has a regular damage of 100, and you have 100% reflect/50% resistance, you would be hit for 50 damage, then he would receive 25 damage because of his resistance.
There's probably a monster with low base resistances for their own attack kind, and a build with high sustain that can very situationally take advantage of this... But it's really not worth it in a world where you can do over 100 DPS with slayer weapons, and your only limiting factor is the number of secondary stats you can get to keep your resource bars up.
How do you get enchanted dust?
The tailor in Riverbank has a repeatable quest. I'd recommend only doing the most advanced one, unless you're strictly just using it incidentally to level, and abandoning inefficient quests. The hardest assignments tend to need ~90 tailoring at least, and usually in conjunction with a tailoring kit(increases tailoring level) you receive from the tailoring vendor for tailoring beads(the currency you get from completing quests). The tailoring vendor also being where you'd buy dust. He lives in the riverbank tailoring shop, just next to the tailoring quest guy.
It's against the rules to multi-log, but the BY FAR more effective way to farm tailoring beads is to make 5-10 alt accounts, and cycle between them trying to get low cost/high reward quests, making the needed items on your main, and trading in on your alts. You do this because abandoning tailoring quests makes you ineligible to receive another for 2 hours. 9/10 quests aren't worth doing when you factor in the time it takes to gather resources.
With that said, I'd strongly recommend you not invest much of your time into enchanting, unless it's something you intrinsically find fun. If you spend 30 minutes killing gnome knights/enhancing their gear, and 200 hours farming enchanting dust, the likelihood is the gnome knight gear would be superior. Killing the gnome king is probably a more time effective way to get 10k fame gear, and all enchanting dust does is increase the fame of the gear you craft to the maximum that kind can have. The only material even worth using 10k enchanting dust on, in my opinion, is enchanted cloth, which has the lowest chance of having something good, and the highest chance of being garbage.
TL;DR just don't do enchanting, it's not worth it unless it's for PVP, and even then it's only worth if you're truly a no-lifer
You're not advocating piracy to tell me which macro program works. Something on par with Razor for UO maybe?
The ones I tried all sucked. Better off hitting the keys with my own fingers.
I predominately used jitbit macro recorder for more menial things like crafting, but whatever mein negro Clavicus recommended is probably as good. That I know of, there's no Razor equivalent for Linkrealms.
What can I kill with a humanoid slayer?
Humanoid slayer is a "general" slayer weapon, which will increase your base damage against affected creatures by 100%. Note that, unlike damage%, this increases base damage, and therefore compounds with other modifiers such as the aforementioned damage%. Humanoids include: minotaur, trolls, humans, and probably more I'm forgetting.
Note that general slayer weapons are considered inferior to specific slayer weapons, which increase the weapon's base damage against a smaller group of enemy types by 200%, as opposed to 100%. An example of this is bovine slayer, which affects exclusively minotaur, omega cows, and alpha bulls.
Am I better off with armor made from alloys or armor I find with extra magic properties?
This is a difficult question to answer. Technically, for most builds, the best armor by far is crafted, but only with enchanting dust, and the chance of actually getting something perfect, or even far above average is basically zero. I don't mean, like, couple thousand hours grinding rare, I mean if you made a very efficient crafting bot, and ran 20 of them at all times I doubt you'd get a single perfect piece of gear before you die IRL.
If you're looking to reasonably optimize your character, I'd happily give you a build path/customize an item tier list for you, but if you're just here to smell the roses I'd suggest predominately using crafted/enhanced high fame gear. I've personally soloed every dungeon, except the new version of Tartaros, completely naked, and I expect Tartaros can be soloed the same.
A gear's "fame" is between 0-10000, with the cap behind determined by the monster it dropped from, or the type of/lack of dust it was crafted with. For example, the gnome king's fame is 10k, so the gear he drops will be randomly assigned a fame between 0 and 10k. If it's ten thousand, it has the meximum number of modifiers that type of gear can carry, and each modifiers will be as potent as possible. If it rolls 0 fame, it's just a blank items.
For the mid-game, or general casual players, I'd recommend farming gnome knights, which are 7(6?)k fame. Once you find pieces with generally decent modifiers (skills relevent to you, magical resistances, ability cost reductions, resources regeneration) enhance them.
Items are enhanced by double clicking a corrasponding (leather of any type for leather, cloth of any type for cloth) material, then clicking the itme you want to enhance. Every different material offers are different enhance effect, for exmaple enhancing with ghastly leather increases ethereal resistance, and physical resistance by a set amount. note you can only enhance an item once, so make sure you're enhancing with a material you're sure you want on especially good items.
Gear specialization is far more important than having generally good gear, at least on your first play through. For example if you're fighting lizards, a high poison resistance is important, but armor rating does literally nothing. Poison/Ice resistance will greatly increase the margin for effort when doing blackwoods, whereas generic "good" armor will only really increase DPS.
The most common mistakes people make when gearing would be:
- Overvaluing physical resistances, at the cost of attack speed
- Not realizing heavier armor (I forget what the stat is called, but it'll be obvious if you're looking for it) reduces attack speed
- Undervaluing magical resistances, or not getting the correct magical resistances for the encounter
- Not realizing damage% only increases base physical damage, meaning its value is fairly low UNLESS you're using a slayer weapon for it to compound with, and/or an ability like ignore armor with it.
Any trick to separating the different colored gnomes in the gnome map adventure? I keep auto-targeting the wrong color. Very frustrating.
That I know of, you're pretty much shit out of luck as a melee. I'd suggest exiting your combat stance after each gnome murderymurder. It's much easier as a mage, and mage is generally the most efficient PVE class, if that's something you care about.
Are there any good macro programs for the crafting stuff? I tried a few I found online but they all suck and I'm still stuck tapping keys for minutes on end.
I doubt the admins are still checking, but I've already been warned for advocating piracy : P with that in mind, I've nothing specific to suggest beyond implications.
Is there any chance I get the wiki somehow? It would be really helpful.
There was, however poorly maintained & inaccurate, a wiki before. I did a quick search just now, and nothing. I guess somebody vandalized it? Weird, dude.
Other things to note:
DO NOT STORE IMPORTANT ITEMS IN PERSONAL REALMS. There have been a couple server failures causing all items stored in personal realms to be destroyed. There's nobody left willing to go through the effort to restore them to you. This includes monster spawners, items in chests, portals, doors, and secured items on the ground.
Beastmen = gay furries
Pedos Anon[VAN] is the greatest LR guild to exist, with a KD well over 200:1, in a game where you have a random chance to die to a bug in every PVP encounter (accounting for our KD even having a D)
Everybody not in VAN is/was garbage
If you, or anybody else, wants help with optimizing builds/anything Linkrealms related, feel free to message me on discord @Holya#8680
RE: Hide/stealth useless??
Hiding should never be leveled in and of itself, even if some +hiding skill on items can be nice as a tertiary stat. Hiding is useful exclusively to escape players, but 40 points in sorcery for blink works in literally all the same situations as hiding, and is outright better in every regard.
Stealth, however, is very powerful. Losing 1/7th your skill cap(you NEED 100 points in stealth for it to be at all useful) makes most builds, especially mages, unable to function in PVP beyond scouting/coup de gracing. Scouting is especially important in Linkrealms PVP because of player's abilities to block entrances/exits, and have friends teleport to nearby staging bases. If you know exactly where somebody is, in most dungeons you can make escape impossible before they even knows you're there.
If you want to stealth around one banging nerds there is a backstab mechanic, but the damage increase is fairly minimal, and you can't use an ability on your opener, so it's usually a non-factor. Oh, and as mentioned you can't prepare spells while stealthed, so mages should never have it. Your goal as a stealthy cunt is purely to run around until you find somebody fighting monsters, wait until there are a few on him, then disarm him, maybe follow up with stuns/shackles. If your enemy isn't wearing a weapon, their dodge chance is 0-10% versus most monsters(and 0% vs. you). In most higher level dungeons, since player survivability is so heavily based on dodge chance, they'll probably drop like a rock before the first stun(which has a 100% hit chance because no weapon) wares off.
That said, if you don't kill them in your opener as a stealther you're at a massive disadvantage because of how tight on skill points most builds are. I assume you're quitting from your other post, but hey, might help somebody. GL, nerds
RE: Servers didnt come back after restart.
I mean I literally lost every single item in all my realms due to that massive server failure on 4/28 and have never got an email back regarding it so you should have literally 0 expectations tbh.
RE: REALLY?? I expected a game
'Ay. Linkrealms isn't a "hard" game mechanically, or tactically, but it's difficult in the sense you'll be punished for doing this incorrectly, and it's not so intuitive as to make figuring things out part of the enjoyment. I can see why this would seem like an excuse for poor game mechanics/design to some, but 99% of the non-social reasons I've enjoyed LR would be figuring out how to do things optimally. With that in mind:
you MUST have a pathfinding engine
There is pathfinding, and it should be enabled by default
couldn't chose clothing colors too
The starting clothes have a randomized color (and stats). You can change the color of moth cloth/leather items using a dying kit from the tailoring shop.
It would be better if we could choose the look of our avatar
You can dye your hair/change your fur/change your skin with items found in game, as well as buy horns, transmogification(not sure if transmog is working), invis your gear(PVE server only), and a few other things. That said, generally speaking most characters will indeed end up looking like 4 varients of the same guy.
FIghting is um, boring. Click on an opponent and go make tea. You have no control of anything.
Early levels, and tanky melee builds aren't very interactable. A good mage in the end game should have ~40+ keybinds, without ever using auto attack, though. I'd recommend setting up a second account to train stats on with a macro until you're at a point where combat has more variety. It's technically against the rules(newish rule), but it was implimented for PVP reasons, and I highly doubt it will be enforced/frowned upon.
It's even hard to drink health potions or eat
There's a keybind for that. Pro tip: big cheap heals for PVE, and a secondary heal for PVP. Your character will consume from the stack of healing items that's been in your inventory the longest, so simply hold(put on your curser, without dropping it in the overworld) then place it back in your inventory to make it the last food you'll use.
does it auto-stack similar items
Items will auto stack if you drag and drop them directly onto your character model, instead of your inventory. Hold Ctrl to pick up a stack without the quantity menu.
I have to click on the cook button for EACH steak
Most people don't like this, why I used alts for cooking. Some crafting recipes don't have a cooldown/action timer, especially cooking. I'd strongly suggest using an autoclicker for this.
IT is worse for juicing or tanning.
There's a delay for tanning/juicing, even if you can technically skip it by queuing the action mutiple times in the same tick. I'd macro this too. Use the "use last item", and "use last tool" keybinds for this. Those mightn't be the right names, going from memory.
I came to be a crafter
BiS items for most slots for most classes come from crafting with enchanted dust. Just putting that out there.
non-paying players I am LIMITED as to how far I can go. My cooking seemed stuck at 40.
If you've a 100% success chance when crafting something, you won't gain experience for doing so. Using US$ cooking untensils increase exp rates.
Leatherwork is similar, but not sure how limited it was. I just wanted to come and craft items I could sell for a nice income, but it seems I can't.
You can sell most leather craftables to the tailoring vendor. Keep in mind the prices are slightly randomized. To circumvent this, if you plan to do any large scale crafting, buy your own tailoring vendor from Riverbank bank and set it up in your realm. Kill/respawn it until its prices are max before selling in bulk.
inevitably they respawned before I could collect the TWO different money piles
I get why you'd dislike this, but it's a necessity in an open world MMO, especially in the tutorial area. Better to have too many monsters, than having to fight over them for hours to get a single early level. Given, low playercount makes that kinda irrelevant at this point.
Also, the chests with "zero" lock protection were unable to be opened by my character.
That's not zero protect, that's lockpicking skill required. The blacksmith sells lockpicks.
Silly me. I thought there would be a POINT to finishing off a dungeon.
At some point, before lockpicking was made to level so quickly, the room behind the vampire was the end of the dungeon. It dropped fairly good starting jewelry.
How about an icon that links to some health potions
I've not played in a while, but if you need help with something feel free to PM me. If you're on the PVP server I'll probably stop by yearly and murder you once or twice.