@Satan nigga u srs? The optimal number of concurrent players is at absolute most 80, and even that makes solo play near impossible.
Summary of nodes worth farming, assuming high pop:
- Pstone x 8
- Spider dungeon x1
- Gnome Dungeon
Pstones, being farmed efficiently, supports somewhere on the lower end of 3-6 players, depending on spawn locations. though realistically, they're controlled by whichever guild has the most PVPers on at a given time, if the population is anywhere near 500. It would also be doubtful anybody not in the strongest guild would be allowed to hand them in, unless they've very good realms claimed.
Spider dungeon is incredibly hard to gank, if the victim knows what they're doing. Regardless it can support an absolute maximum one of person farming efficiently, and can be completely blocked if players choose to do so.
Lizzgoths can support 2-3 players farming maps, but maps can be farmed faster than lv1 can be cleared, even if the person farming maps is the one clearing. Lizzgoths support one player farming efficiently.
I haven't done Tartaros since the buff, but I very, very strongly suspect it's most efficiently done with in a duo, or at most trio. For the sake of argument we'll assume 5 manning it is effective, which it almost certainly isn't.
Blackwoods, gnome dungeon, hades
Each support a single player, due to slow spawn rates.
So, if we assume generously this leaves a grand total of 16 players able to farm effectively at a time. That assumes the entire server wouldn't be completely dominated by a single mega-alliance, and farming time sold in a very corperate manner. I've done exactly that in other games, and I can tell you it's not fun for anybody, except those at the top of the pyromid. There have already been points where there were too many players for the server to really function, namely steam release.
With 500 players online, there would be no reason to PVE, because you'd effectively be locked out of dungeons, or have to share the drops with the 40 other people you needed to defend the node. PVP would not at all be skill based, and simply guilds of 100+ zerging everywhere. Linkrealms simply cannot support ANYWEHERE near that many players.
A couple points I wish to make:
- Have you not been paying attention? Developement has essentially stopped. Suggesting entire new features is kinda sillybilly.
- Having strong opinions on things you know nothing about only serves to disenfranchise you with those who do, and make you look like a poopbutt.
Tartaros Centaurs - Make them really strong
Kinda unrelated, but if you're going to suggest something, at least put thought into it? Forums aren't like essays at school, extra words with no meaning are a bad thing... I'm kinda guilty of this too, though.
- The off hand suggestion that 500 players would be optimal for a server shows you know very little about the game. Knowing very little about the game, then asserting your opinions on how it should be handled makes you a poopybutt faced dumb head.
- fite me