same goes for our Graphic Artist.
The graphic Artist is awsome. I love the animations in this game, fire storm fog ect. What is his nick Rewolf?
Update* Item resistances on tailored armor reset upon relogging. This is indeed a bug and it will be fixed in next weeks patch, in the meantime please avoid tailoring if you do not wish to have these stats reset.
Sorry for any inconvenience!
@Pain @Prometheus @Uriel This is not only a bug related to tailoring only, lether equipment found in chests are also lousing their stats after server save : http://forums.linkrealms.com/topic/3625/stats-on-items-lost-after-server-save. I havent tested cloth items.
Again a big patch with no support after release full of bugs. Is Prom the only dev that can repair this kind of bugs ? What about Uriel - also never saw any posta from Him/Her on the forum.
There are also old patches that are not fully implemented: http://forums.linkrealms.com/topic/3617/where-is-the-assasin-negation-quest
Boots atm are comfirmed to be the worst slot for mages. You cant craft or find cloth boots wich means you are confined to 3-mods drop. All leather drops are junk atm.
Also, crafting gear somehow always needs less strong scroll to bless.
I am 100% positive about this and agree with my Brasilian friend!
@Prometheus remember the pants i posted on the forum in the patch log section.
After todays server save they look like this :
As you can see they lost the magic rez mods. This also happend to a helmet that i got from the chest
Something was hotfixed in generation or is broken
@Kapich we will remove them, but finding one once in a while doesn't hurt much Having one slot less allowed us to increase the intensity and number of modifiers on the other slots, increasing the difference between a weak and a strong piece of armor. As to that piece specifically, Scale Leather can now have 3 modifiers at most and their max intensity is lower - that's a piece close to the maximum (for the Scale - Plain Leather combination), so it's Rare Things will be clearer when all the tables will be uploaded on the Wiki.
So at this moment i think i understand the changes and i can say that now the leather armor wont be ever used when you get an art to fill the slot. For example with 3 modifiers i can not imagie any outcom of mods that will make it so i will want to use this piece of eq. Lets say i will roll +5 str +10 skill + 5 life on legs, i will stil not use this piece of eq becouse i have a better art.
From this moment it has no sense to even watch the leather pieces found in the chest. Making it so cloth armor can have max 6 mods and leather 3 is silly. This makes 50% of loot found in monsters/chests trash
I can imagine that i will use very good rolled cloth eq on some slots ( meby on gloves slot, would be nice on boots but i think its not possible to craft cloth boots ).
@Prometheus please try to understand wathing the picture that i posted above. If this piece is consider as a high end roll and i need also a rare bless scrol for it then some thing is realy wron here.
@DEAD Lots of questions here, I'll reply in order:
- The point of this update what not to introduce new artifacts, but to change existing systems and items. There are two huge changes that benefits mages. First, Impairment now affects warriors too. Second, cloth can now have plenty of modifiers. Try out for instance Enchanted Cloth (after using the 10k Fame Powders from the Tailoring Guildmistress) on it. Modifiers is what mages want, and now mages' favorite set delivers them!
@Developers @Prometheus Please try it for me becouse its hard to obtain these 10k fame enchantment items. Please do for me a test, craft 100 items with the 10k fame material but i want to see lether ones. Take the best piece and post it here. We will see if its worth even to touch this eq.
- There is no "at least he is finding bugs" logic there - we deem the punishment we delivered adequate to the crime committed. That being said, before the big September push we will improve reporting tools for players and get more GMs on board so that any type of behavior against the rule can be verified and punished in a timely manner, that's a promise.
Tell me please if its still possible to kill/sacrifice/kill people. And if - why its still possible.
This is an game breaking mechanic and all you could do about it was to say "from now on dont use it becouse we will ban you". This is not the solution for this problem. And the solution for this is wery simple, like in Uo if somone want to resurrect you a window pop up and you can choose if you want be resurected.
@Prometheus i would like to have a possibility to talk with you live in game or on chat but you are ignoring me, and the forum chat is off
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