As the launch of Linkrealms on Steam Early Access approaches, work on several large-scale changes for the game has already started here at Mythyn Interactive. The aim of these changes is to provide a more polished and balanced game experience for all of you, and to make the game ready to sustain the large influx of new players that we are expecting from Steam.
Along a few bug fixes, with a special focus on those target at getting rid of server stability issues, the five most significant news are:
1 - A significant extension of the Winter Beta past the initially planned 3 weeks.
2 - A large scale overhaul of the main UI of the game.
3 - The new Reputation System for players committing criminal acts.
4 - A new procedure that will allow the server to be saved several times a day without interrupting the user experience, instead of the current only save at server restart.
5 - The introduction of pets, starting from our former test pets, roosters, with balancing improvements.
If you are looking for a more detailed explanation on the announcements above, please read on, and do not hesitate to give us your feedback!
Winter Beta Extended
The Winter Beta will be extended for an undetermined time past the initially planned 3 weeks. We have taken this decision:
- To work on server stability to avoid the possibility of a crash happening when Linkrealms is on Steam.
- To give all of you a chance to test the new “core” features we are releasing over time and to provide us with your invaluable feedback.
- To allow us to weed out bugs and make all the necessary adjustments before the game hits Steam.
Of course, marketing and PR efforts will be taken to keep the active players base large enough to have a well populated world.
New Game UI
Our new User Interface for Linkrealms is already in its design phase. The bulk of the overhaul doesn’t involve single menus (e.g. the inventory), but rather the “main” UI of the game – that is, the elements and buttons you always see on the screen that allow you to access other menus. The redesign is being carried out along these lines:
- Getting rid of all the heavy, space-consuming elements such as the side columns and the brick-like bar at the bottom of the screen.
- Getting rid of the black space on the sides. We might introduce an option to re-activate it for the most “nostalgic” players if there is enough demand for it.
- Re-organizing the position of all the elements and change what menus can be accessed directly from the main UI, paying special attention to a few which are crucial for Linkrealms but have been hard to find so far (such as the Hotkeys menu).
The Reputation System that is being designed for Linkrealms is quite different from the ones seen in other hardcore MMOs. While in other games the aim is to generically penalize player killing in any form, the aim of the Criminal System of Linkrealms is to penalize only griefing, defined as purposeless murdering of other players (particularly newcomers).
Reputation & Criminal Status
The base of the Reputation System, as the name suggests, is Reputation, which determines the criminal status of a character.
There are 5 different criminal statuses for a character, represented by 5 different colors. Facing death has different consequences for a character according to its status, as explained below.
- Green. A character with perfect (or almost-perfect) reputation. Faces no particular penalty for death.
- Grey. A Green character who has just performed a criminal action, such as looting a corpse for which he had no loot rights, or attacking another Green player. Faces no particular penalty for death.
- Yellow. A character with lower reputation. On death, the character loses 2 bless charges on its blessed equipment items instead of 1.
- Orange. A character with bad reputation. On death, the character loses 3 bless charges on its blessed equipment items instead of 1.
- Red. A character with terrible reputation. On death, the character loses 5 bless charges on its blessed equipment items instead of 1.
A character only loses reputation when he initiates combat against another Green character not in his same guild/party, and kills the victim. The amount of reputation lost depends on the location in which the action took place, as explained below.
The world of Syndesia will be split in 4 different risk zones, namely:
- Safe realms, which include towns and the starting area for new players. In these realms, no PvP is possible, and items aren’t dropped on death – as it is today.
- Order realms, located around towns (e.g. Oak Forest and Bandit Encampment). In these realms, murdering a green player causes the assassin to incur a heavy reputation loss, and new characters enjoy a partial degree of protection from player attacks.
- Neutral realms, located further away from towns (e.g. Darkling Forest and Hades). In these realms, murdering a green player causes the assassin to incur a light reputation loss.
- Chaotic realms, the furthest from away from towns and those where the highest prizes can be found (e.g. Mount Viscous and Tartaros). In these realms, murder and any other criminal action is devoid of any consequence.
Even for the lowest of the scoundrels there is a chance for redemption.
The Arch Bishop of Riverbank will allow players to embark on long and perilous missions for the newly founded Holy Order. Such quests will be divided in 3 tiers, and if completed successfully will reward the adventurer with one out of three different Books of Faith. Use of the appropriate book will make the reader’s criminal status raise from the level right above his current one (e.g. from orange to yellow).
Everyone will be able to engage in such quests, complete them, and trade Books of Faith with other players. Whether you will consider selling one to your best enemy will be all up to you.
Server Save Procedure
Recent days have seen Linkrealms facing serious server stability issues, which we know have caused great frustration to you – and believe us, to the Mythyn Interactive staff as well. They have been unexpected, and they have triggered a dangerous domino effect that has spread instability to other components of the server.
The new procedure, which will perform player and world data saves at runtime, will make it so that even if another server crash takes place, nothing (or at least very little) of your progress will be lost, instead of 24 hours.
The unique pet system of Linkrealms is coming back! Our former test pet, Roosters, will be reintroduced first.
The pet system or Linkrealms includes realistic pet training, deep and complex genetics-based breeding, and sophisticated AI guiding your creatures.
Instead of indulging in many more words again, we’ll let the pet system presentation video speak for itself: