If you've read the wall of text above, you will have understood why continuing to develop Linkrealms in its current form doesn't make sense. Expanding the team with qualified professionals is borderline impossible due to the technology being used, and fixing all the core issues with the current team would require a couple years without content updates. Even after that, game development would still be slow due to the underlying technology. A no-go.
That is why in the last couple of months we've been busy designing and picking up state-of-the-art technology for a new game. The already ongoing steps?
Building up a new team of motivated young professionals;
Founding a new company in Italy, where most of the team resides already;
Looking for startup incubators, business angels and investment funds to provide seed financing for the new project.
Hitting Kickstarter and other crowdfunding platforms (e.g. equity crowdfunding).
The aim? Giving you what Linkrealms should have been: a MMORPG that couples old-school vibes and mechanics to modern technology, controls, and UI.
What is going to happen to Linkrealms?
The development of Linkrealms will move on with maintenance patches containing fixes and minor content updates. It will hit full release on Steam in 2017 and continue to be supported after for several years to come anyway.
Are we going to get testing access to this "Linkrealms 2"?
Sure you will, including alpha access, depending on your current contribution to Linkrealms.
TELL US MORE ABOUT THE NEW PROJECT DAMN YOU!
Not yet! First of all, we really want to know what you think of what we have just told you, and what you think are the biggest flaws of Linkrealms in its current state. Mind, we're not talking of specific balancing issues, but more of large-scale issues. Those core thing that have always annoyed you so much and you know have annoyed a lot of other players too. Discuss here!
Thank you all for reading and for supporting the old-school dream!
@DarkMiraxus I don't think you understand the dynamics of a mage vs. melee fight. If I move 2-3 tiles between casting spells I'm not trying to escape, I'm kiting you. If you don't follow me slowly moving until I'm 5 tiles away, that's not me trying to run. If you, however, run off screen, through a transition, then teleport away and don't come back, that's you running away. Glad we've cleared this up.
It's okay. I'm sure you'll get there one day, champ.
@jymnils I touch this in my suggestion thread. Go check that cause I remention some of your ideas about PKs and newb protection.
The thing is a PK is ahead because he invested more time in the game. For ex I am red now, but the PKs I endured till the point I got some basic gear blessed where took many. I didn't stop playing I knew what to expect.
Anyway, I also believe that newbs should be more protected but not via cash store but via game mechanics.
Severing will reach 125 with Holy Avenger plus +5 jewel.
The Holy Avenger is not meant to become a top PvP weapon really. It doesn't have great tactics - we don't hear of people using Parry in PvP, Ignore Armor is not that powerful anymore, Fateful Lightning is meant for PvE. Plus, Undead Slayer is also a PvE mod.
And i dont mind about ignore armor has been nerfed the skill still good, but you change ignore armor from mechanized and did put Weak Link... So definitly you ruined my 8 months build in middle of tounrament.
Once more, our apologies, we were really not aware that exchanging Weak Link for Ignore Armor would be so detrimental for the Mechanized Crossbow. We thought Weak Link would be strong on a fast weapon, but it turns out Weak Link in general is not working well. We'll buff Weak Link in the next patch (early next week) so that the pure damage it adds depends on final damage, not on the weapon's base damage, so it can synergize with high STR/Damage Increase builds.
It seen like you have some favoritism with VAN, beacuse after they cried for the green mage nerf that noxious staff did magically appeared
Every green mage in the game complained about the nerf, Dark, not only VAN. VAN doesn't have any green mage in the tournament. Every person in the game can build and play a green mage. This whole argument is really illogical.
Then Mythal says on torunament "Nerf MEchanized" and magically the crossbow is totaly useless now.
I didn't even notice Myhal saying that during the tournament. And I'm frankly starting to get tired of hearing accusations about us "favoring" this or this other guild with balancing patches, when every player can build any character, and everyone can see that we have implemented balancing changes following the feedback of EVERY player/guild in the game who posted something relevant.
I send random personal messages to @prometheus all the time one was about adding the old instant resurrection pots back into the game, adding the actual fairy doungeon the gnome brothers talk about and the land of the the darklings come from. Just because you don't see a post about adding this or taking that away doesn't mean that it wasn't sent in a personal message
you're all invited to join us today at 10pm CET / 4pm EST for the fourth session of Linkrealms Tournaments - Season One! A gate to reach the arena realm will be opened in Riverbank in the Classic server.
Even if you're not part of the tournament, you can be a spectator in the arena and enjoy the sight of top players fighting each other and cheer for your favorite fighter!
I shall remind you this is a friendly tournament. Let's keep the sportsmanship high and may the best win!