Thanks to the devs for all their hard work over the years. I'm sorry this game never reached it's full potential.
Thank you for being with us for so long!
So after all these mind bending years your closing shop. Go figure honestly. Little pissed off knowing that none of our money that we funded into your pocket will ever come back to us in some way before you pack your little bag and leave with a pizza in your hand. Sadly if you do create another so called link realms at least give some people a chance to transfer there character and up to 10 items to this so called pizzeria you want to make your own. I could care less I'll just give away my character to any pve player I choose and you would never know. Sigh o well good luck with your little pizzaeria of a joke
As stated a few times, we're not "closing shop", Aries. Linkrealms will move on with minor content updates and bug fixes. Server costs are not large and can be reduced a lot (right now we're using very powerful machines that are a total overkill for the current playerbase), so even with very limited revenues, there's no risk for Linkrealms to have to be shut down. On a side note, Italians=pizza jokes are quite lame.
I feel you won't, but obligatory as it happens. Please do not get offtrack and create another unoriginal and dying mmorpg clone (Runescape 3, Eldevin, etc.) with a desperate p2w cash shop.
All the thriving games tend to have a F2P model where free players can get whatever paying players get minus cosmetics (LoL, TF2, Smite, Warframe, Dota 2, PoE), allowing them to have a massive playerbase and active community. They're all heavily focused on balance, and have a market system (chests, sales, daily rewards, etc.) that's based on cosmetics and retaining players' attention (Warframe is an exception. You can buy equipment, but it's a PvE game.) Every game with poor balance loses its community and dies.
There aren't many games with open world pvp. The games die if newbies don't have a good experience (bugs, griefing, too grindy).
We definitely won't make a clone of another game, and will stay VERY far from a P2W model! As for the F2P model, that's still to be decided. The games you've mentioned are not MMOs, which present a set of problems that are very different from those of a MOBA.
As stated above, we have devised a unique solution for our new game to allow PvP and PvE players to coexist in a Open PvP world. It will all be revealed in the official game announcement!