I want to get a little more into detail here, now that I have some more time to kill. Firstly I need to state here that the last month, after the anniversary event launched and when we finished farming gear which gave me much time to freely roam the world of LR in search of PvP encounters, the game started to feel limited. Mostly because of the in existing population, but not only because of this. I came to a point where I thought to myself this games needs more players and it would be no1. Then I realized how much work and updating it would take to make the world possible to host many people. At the current state it can not hold more people than it already does cause it would create a chaotic state. Full of PKs, always busy dungeons/farming spots, no room for realms etc. Moreover it missed a lot of content that should be there, it missed end game content in general and most of all, it missed the little details that make people stick to games. Like small fluffy features that keep people busy. I won't lie and I ll tell you that the game felt impossible to pick up and be successful at its current state so I started looking into new ones. It was either a revamp or a game over. I loved the game but playing it felt like investing time to something with an expiration date being close. Especially after the post about cash shop revamp about a month ago.
The end game generally was: Go farm dungeon X for 1-2 months till you get your 1 lucky drop of the item you need. Most artifacts were garbage that no one used, with almost 0 trading value. All content was not challenging at all, but instead it was time consuming. I never avoided a dungeon run because it was hard to do. I did avoid em some nights cause I didn't have 2h to go kill ghosts and skeletons for a % chance of artifact drop in Blackwood. I never died in there. I was close to suicide though because of boredom.
No AH, felt like no economy. Yeah I could trade in forum market place, but only artifacts and major stuff, and only to/from serious gamers that were more involved in the game as the average player. As a new player I had no way to buy early random gear and no way to sell. No way to support a crafting gameplay, leading to combat being the only way to improve.
@Prometheus I m sure he knows all these. I m not sure if I will help by continuing to comment on missing features. I like it very much that I see a positive way of thinking by him even on the verge of destruction Also, personally I will give you respect for your efforts, your hard work, for your patience in here, for your ability to aknowledge mistakes and defeat and mostly for your determination to make your dream come true and create a masterpiece. (I remember many times coming here to joke and say some things to pass my time. From his perspective I made his job harder, but he was always responsive and polite even to the most hilariously stupid comments. Thank you and plz accept my apologies if I have given you a hard time some dayz.)
To sum it up until now. The game was a really good idea, implemented in a VERY sloppy way. It was there to fill the hole in full loot open world games and it was actually the only one that did it in such a charming way, that even younger people liked. It was old, from graphics to mechanics, and it was very limited. Nothing so innovative that would draw new people in, or that would keep experienced gamers in. Combat was..meh.. Not bad, but a bit saltless. Balance was not there ever... Hehehe so yeah it was an awesome idea but wrongly done. It seemed like Prometheus was trying to climb mount Everest naked. He had to fight all those issues, but never to improve than mostly to stabilize the situation. Now that I know the details, it seems it was because of the sloppy game engine. So please save yourself the time, and devote it to something that can be great as your vision is. If you ask me, you took the right decision.
Now while I rest assured in my chair making this post, I am a completely f2p gamer. I had plans to spend money, and I wasn't against it. I just didn't happen until now. This gives me the freedom not to be furious with the decision. On the other hand, it is very important to ensure that these people can get their moneys worth of stuff in the new game. I won't discuss what and how, but definitely don't make the mistake not to do it, cause else the first review for your next game will be negative feedback and I would support it. I trust you, I m just saying cause its better to be open before something bad happens
Since you will start a new game, my advice is to at last forget UO and leave it out of the marketing plan. UO was something else. Coming here expecting Ultima features, it wasn't hard to realize that LR had not even 50% of that game. Moreover you make people compare the game to one that launched 20 years ago, and to be honest you d loose in that comparison. 18 years old people never heard of ultima. They play something different now. UO is unplayable with today's gaming standards. Keep the good part of it and actually improve it with fresh features/graphics/game mechanics.
- Make the new game biiiiig! Don't just go make another LR. Bring fresh ideas in the game and put the goal much further than what LR was. Add fluff.Of course add features that are already offered by competition and make some good ones yourself. Make a game that people will look with awe. ( I ll talk about Chronicles of Elyria again. They designing an engine called Soulbound Engine, that will procced the story with events. This means that the world is not static, and that the story evolves around community decisions. The engine will also keep track of all player activities and will be able to chose which players feel important to the story progression so it will give away talents like sorcery, shapeshifting etc to those so they can help the story go forward. This is aweesooome. Just an example.) Now grinding idk. I be done it for 15 years now. My luck is bad. Bosses drop crap. Omg omg omg.
- Realms was fun! Now go truly open world! They created frustration, made PvP hard, it broke immersion. I know it had to do with game technology but now that this is not an issue open world is much more charming than a connected zone one.
- Really really really work on PK/ganking. This was the feature that brought me in. I love it. On the same time it is one of the main reasons other people leave. Yeah griefing is bad, griefers are worse. I know how those games work and I know where I got into, but some others can't cope with it. Constantly loosing by 1 hit make people go to WOW. Just don't do it with mechanics that limit PK. Do it with mechanics that help others protect from PKs. I have a suggestion thread where I get more into detail. I ll link when I access my desktop. (Edit: I will say here something very important about the games failure. You guys should not allow a couple of players to control your game. It might not be the biggest flaw in LR but definatelly was in top #3. I m talking about VAN domination. Now that we are being honest, even if I was a part in this alliance even for a little while, since I never took part in the big fights, I feel that you @Developers allowed one guild to win you, inside your own game. This was the biggest flaw. You know situation got out of hand fast, but you did not stop it. You can't just leave 99% of the population unhappy just because "the game allows you to do it" mentality. I know I have used this excuse too to be a badass but it was an excuse. If I find 100$ dollars on the street I will take em. That's what Holya and his gang did here. Everyone blaims him and us ( I will use us but I admit that I was just an ally that didn't help em much to dominate, since they already did when I joined), but the truth is that the fault was not on us, but to the passive stance from the Dev team. When a situation like this arouses, strict actions must be taken to undo the problem. VAN the last 2 months was 1 person with 2 allies, one of which was myself. Maybe 1-2 scouts too. Thats it. We could still be anywhere on the map within 1 minute combining voice chat and realm domination. Give those 3 full artifact gear and you have your game taken over. There were times that I couldn't believe the passiveness of the team against that. Sorry that I name people here, but clearly i m not saying that VAN was wrong. Holya just wanted to be accepted as #1 and he actually was. I mean i saw him fight 3v1 against Alucard, Zephyr and another guy, think was Falck. The guy was sitting there trying to block himself in the bank with them with crystal wall, and he fought 3v1 like he was fighting against Darklings!! I m saying that they won the game from you and if you had stopped this, we might not be doing this conversation now. So one piece of my advice is to never again allow to one player/party/guild to be soooo far ahead in the new game. Full loot PvP is a big deal and this is what usually kills em. No matter how good a game is, it will go empty if its Gods against peasants)
- Time is running out so I'll right this last part and come back later. @Prometheus you know I m willing to support this. I be send you a PM a few months ago. I m still up for it. Like @Meziljin said I m willing to participate in any testing phase and even before that in production. I haven't paid for anything here, so probably I won't be eligible for freebies or alpha access, but I know I d pass the exp test and that I can help with that phase. Try to send a PM on that. I want to be involved at least at testing phase, so tell me what I have to do.
PS: while reading that post I realized that I haven't covered even 50% of my thoughts. Also I really support all of @Meziljin post (edit: @Denluen has a point below if you can make the sentences out of this list of words Put some dots man! I didnt comment on those, because i told you i had seen this coming some time ago and had accepted the idea)